![]() It is a very good plane though don't get me wrong, and I certainly wouldn't fault anyone for using it. As such I have created a SADF deck, utilizing various countries to come as close as possible to the 1980's version. However I personally am not a big fan of the a-10, while its slow speed makes it a very good tank killer, it also makes it an easy jet to take out with anti-air and fighter jets. It was very disappointing that Eugen decided to ultimately not include South Africa in Wargame, and it appears that they won't be working any more on the game as they've moved on to other projects. But as I said america has so many good planes its hard to choose just 5. ![]() The great thing about wargame, is there is such a vast variety of units so the game allows for a lot of individual preferences amoung players.Īs for no A-10, that deck is lacking a good anti-tank jet. Experimenting with various deck strategy is half the fun, try new things until something works for you. USA has a wonderful air force, so you can do any number of plane combinations that may more suit your play style. Thanks man! I didn't even know that you can import decks into the game! How was your experience with this deck so far? hello BOYZ,A lot of people asked me to do this kind of series so I hope you will enjoy episode 3This video engages only my personal opinionDestroy the lik. He asked for a deck, so I posted the import code for an american deck. Vehicles varies a lot depends on the country you were playing, but the general idea is 1 auto-cannon to swipe infantry, 1 TOW for anti tank, and 1 support vehicle to help your infantry.Originally posted by Hazed:Whats fishy about it. In most cases, air-defense should be the most important thing you will worry about. There are six main roles: Reconnaissance (Recon), Infantry (Inf), Support (Sup), Tank (TNK), Vehicle (VHC), Helicopter (HEL), Plane (PLN). You can bring some long range weapon to do counter-barrage, but that is the lowest priority unless you were playing support. otherwise make a mix of units at different price.įor support, the mortar is really helpful. Anyone figured out some good decks with all balancing that was done comments sorted. Youll probably see the Wolverine too which is a gimmicky anti-plane piece actually, due to its high rate of fire. ![]() Updated deck codes Anyone feel like sharing some deck codes I was playing ash and shadows before South Africa came out and well all my decks are trash now. Wargame Red Dragon Deck Import Codes YMMV: The M48A1 Chaparral is alright when used in pairs or with a PIVADS, but covers less ground and is less reliable at the benefit of being quite a bit cheaper than the A3. ![]() ![]() if you were playing motorized or Mechanized, try bring more rifleman and add some support units (recoil-less gun, grande launcher, flame thrower, etc)įor Armor, bring the best you have if you are not playing Armor. Go to wargame r/wargame by Scotte2hottie. (The idea is use heli to carry resource to a forward position, and use the truck to deliver them to front line)įor Infantry, rifleman + AT missile + AA Missile is a good start point. Or you may remove 1 fob and add one more truck. If you have any decks you would like me to review/try then please put the deck code in the comments w. I think for new learner a general idea is try to make a balanced deck with its own strengths.įor me I usually take full deck for logistic, 1 command, 2 fob, 1 heli 1 truck (if the heli is poor, just two truck). Cheap but chearfull deck, decent infantry, poor armour. ![]()
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