possible - A block of Conditions to be checked if this empire can adopt this tradition.Traditions are defined at "common/traditions/xxx.txt".Ĭan't stress this enough, traditions should be named in lower case. There is a scripted_loc named "GetDiplomacyTraditionName" to handle this issue. Sometimes a Tradition Group have different name to different empires, but the game texts will show "Diplomacy Tradition" anyway. Has_valid_civic = civic_hive_devouring_swarm Has_valid_civic = civic_inwards_perfection This example is the Diplomacy tradition group. tradition_example_swap_desc:0 "Let me show you a swapped example.".tradition_example_swap:0 "Example Swapped".tradition_example_desc:0 "Let me show you an example.".AI choose Tradition Groups based on the "ai_weight" of Tradition Group Adoption Effects. There is no "ai_weight" for Tradition Groups.weight - If multiple swaps are valid to an empire, one with the highest weight wins.trigger - A block of Conditions to determine should this swap apply.name - Alternative localisation key used for this Tradition Group if this swap applies.This is no longer used on tradition categories, but on the traditions themselves. tradition_swap - Definition of tradition swaps.traditions - A set of traditions to be included in this tradition group.finish_bonus - A tradition to be activated when the empire finished this tradition group.adoption_bonus - A tradition to be activated when the empire adopted this tradition group.These are defined in ".gui" files in the "interface" folder (outside common) all vanilla tree_templates are defined in "interface\topbar_traditions_view.gui". tree_template - The used template for which the traditions will be placed upon.Tradition Groups are defined at "common/tradition_categories/xxx.txt". 3.5 Relevant Dynamic Modding Statements. 2.4 Relevant Dynamic Modding Statements.
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